Corrupted Blood: the debuff that came back to town
Leave the raid, bring home a debuff. The pets, healers, and chaos behind WoW’s accidental Corrupted Blood outbreak in 2005.
You leave the raid, head back to town, and expect a breather. In September 2005, a WoW debuff had other plans. Corrupted Blood escaped into populated cities, bringing a raid problem to players who had never queued up for it. [1].
The pet brought something home
The infection belonged to the fight with Hakkar. An unexpected pet interaction gave it an exit: dismiss an infected pet, then summon it again somewhere crowded. Researchers Boman and Johansson describe the chain in their 2007 paper. One raid mechanic suddenly had a much bigger audience. [2].
Healers, helpers, and chaos
Tufts University’s account describes players trying to heal others and players apparently spreading the infection deliberately. Helping an infected character survive could even prolong the outbreak. The healer doing their usual job was now part of a very unusual situation. [1].
You can see why the story stuck. A city crowd, an unexpected debuff, and players reacting in different ways: instant material for guild chat.
The debuff got a paper
In 2007, Lofgren and Fefferman wrote in The Lancet Infectious Diseases about virtual worlds’ potential for epidemic research. Azeroth’s accidental mess had caught academic attention. [3].
That does not make WoW a forecast for real outbreaks. Boman and Johansson also discuss the differences between virtual plagues and real epidemics. Game rules matter. [2].
A raid story nobody planned
Usually, you bring back loot or a repair bill. Corrupted Blood gave the community a story about the time a boss mechanic followed players into town. Good luck finding that part in the raid guide.
Sources
- Tufts Journal: Virtual Plague, February 2008, reporting on Fefferman and Lofgren's research.
- Boman and Johansson: Modeling Epidemic Spread in Synthetic Populations, 2007.
- Lofgren and Fefferman: The untapped potential of virtual game worlds to shed light on real world epidemics, 2007, bibliographic record in PubMed.
Voting just got clearer - your support matters
Our voting page now shows confirmed rewards, cooldowns, and a shared 48-hour history. Check your available votes and help new players discover EVOWOW
Your next vote can help your next raid member to discover EVOWOW.
We have updated the voting page to make the process easier to follow: see where you can vote, when you can vote again, and which votes have earned points.
If voting has slipped out of your daily routine, this is a good moment to bring it back.
What has changed?
Voting points are now awarded after the ranking site confirms a completed vote. Opening its page or returning to EVOWOW alone does not earn a reward. Start from our voting page and finish the steps on the selected site so your vote can be connected to your account.
The overview shows your total voting points and today's progress towards the daily limit. Each available site's card shows its reward and whether you can vote now. When a site is on cooldown, you can see how long remains before your next vote.
A history you can actually follow
The new vote and reward history brings the last 48 hours into one list, with the newest entries first. You can see the site, the time, the status, and the points actually awarded. Times use server time.
- Awaiting confirmation: the vote has started, but confirmation has not arrived.
- Confirmed - points awarded: your reward has been added.
- Expired: the two-hour confirmation window has passed.
- Not rewarded - voting limit: a voting limit prevented a reward.
A pending entry showing zero points is still waiting for confirmation. Refresh the page to check its status. Rewards remain subject to the site's cooldown and the daily limit.
Ready to help?
- Sign in and open the EVOWOW voting page.
- Choose an available site and press Vote now.
- Complete the vote on that site, then return and check your history.
Ranking sites give people another way to find our community, and your votes help us show up there. Think of it as a small daily quest with no mobs to pull. Thank you for supporting EVOWOW!
Five facts from Wrath's final patches
Dungeon Finder, the Frozen Halls, ICC's staged opening, an optional raid buff, and Ruby Sanctum: five documented details from the original Wrath era.
Ask a WOTLK player about patch 3.3 and the answer will probably involve Icecrown Citadel.
Fair enough: Fall of the Lich King arrived in December 2009 and brought the campaign against Arthas to its final battle. But the last stretch of the original expansion has a few other details worth remembering. [1]
1. Dungeon Finder arrived late in Wrath
The automatic Dungeon Finder was introduced in patch 3.3, rather than at the expansion's launch. It matched five-player groups within a battlegroup and let them teleport to the dungeon. That familiar queue button was a late-expansion addition. [2] [3]
2. Icecrown also had a five-player route
Alongside the raid, patch 3.3 added three separate dungeons: The Forge of Souls, Pit of Saron, and Halls of Reflection. Together they formed the Frozen Halls, available in Normal and Heroic modes. You did not need a full raid to take part in this chapter of the Icecrown story. [3]
3. You could not clear all of ICC on opening day
The original Icecrown Citadel opened in stages: Lower Spire first, then Plagueworks, Crimson Hall, and Frostwing Halls. Blizzard announced this rollout before release. [4]
4. The growing raid buff was optional
The raid buffs increased health, damage, and healing, and Blizzard raised their strength over time. Players could disable them by speaking to their faction's leader inside ICC. You could choose to fight without the assistance. [6]
5. Wrath still had another raid after Icecrown
Ruby Sanctum belonged to patch 3.3.5, rather than the initial 3.3 release. Blizzard's February 2010 announcement described Halion, three supporting sub-bosses, and 10 and 25-player versions with Heroic difficulty. The story also pointed towards Cataclysm. Arthas was the headline act, but the dragons still had something to say. [5]
These are facts about Blizzard's original Wrath of the Lich King release and its announced design, rather than a description of our EVOWOW's current realm.
Which detail did you remember: the waiting wings, the first dungeon queue to FoS/PoS, or Halion stealing one last raid night?
Sources
- Blizzard: Fall of the Lich King timeline.
- Blizzard: Notable Patch 3.3 Changes, 8 December 2009, archived by Blue Tracker.
- Blizzard: 3.3 Patch Notes, 9 December 2009, archived by Blue Tracker.
- Blizzard: Icecrown Citadel Raid Access Progression, 18 November 2009, archived by Blue Tracker.
- Blizzard: Assault on the Ruby Sanctum, 19 February 2010, archived by Blue Tracker.
- Blizzard: Icecrown Citadel Raid Buffs Active, March–June 2010, archived by Blue Tracker.
The Guardian Token Hunt Is Back!
After a long break, the Guardians are returning to EVOWOW. Rally your party for changing weekly hunts, a Golden Box and one very important turn-in deadline.
All right, adventurers. The Guardians have been away for a long time. That was quite an AFK.
We're bringing the Weekly Guardian Token Hunt back to EVOWOW. Get your level-80 character ready, make room in your bags and round up a few friends. There's a broken seal to mend, tokens to recover and a Golden Box waiting at the end of the hunt.
A fresh hunt every week
The Guardians are holding the barrier. You're heading into the wilds to recover the power scattered when its seal broke. Pick up Prove yourself! from an Event Guardian in a capital city while the event is active, then check your quest log before setting off.
You'll need all five Guardian token types. The creatures to hunt and the quantities required can change each week, so your quest description is the place to check the current targets and locations. Last week's farming route does not come with a lifetime warranty.
Bring your party if you like. Everyone collecting drops needs the current quest and must qualify for loot, but eligible players can each collect their own tokens when they drop. You can keep hunting beyond your own required quantities and trade spare tokens to help your friends finish, as long as you have not handed in or abandoned the quest and the event is still active.
One hour. Put it on the guild calendar.
- When: every Saturday, 18:00–19:00 server time, following Bulgarian local time.
- Who: level-80 characters from either faction.
- Where to start: an Event Guardian in a capital city.
- The goal: collect the requested tokens and turn in the quest before 19:00.
That hour includes your trip back. When the event ends, the Guardians leave, token drops stop and quest turn-ins close. Joining late does not start a separate timer.
And Avrelia, after your late arrival last time, here's your personal reminder: 18:00 is the start time, not the time to say “logging in now.” We believe in you. So does the alarm clock.
The Golden Box is back on the menu
Complete the quest and hand it in for one Golden Box per character for that week's event. The box remains the reward as the weekly objectives change. Open it for gold and a chance at item rewards, with the contents determined by their drop chances. Your friend's luck is not a preview of your own box.
Tokens can now be traded directly between players. They no longer bind when picked up, but cannot be sent by mail or listed on the Auction House. Trading does not reset their six-hour expiry, so they cannot be saved for next week. That item timer does not extend the event: your quest still needs to be handed in before 19:00.
Need the full quest briefing?
For token rules, group play, deadlines and troubleshooting, read the Weekly Guardian Token Hunt FAQ. Keep that handy, and use the in-game quest for this week's hunting details.
Whether you remember the old event or you're joining for the first time, we're looking forward to seeing you out there. Gather your group, check the clock and bring those tokens home.
EVOWOW's Website Is Leveling Up!
A fresh Northrend look, easier browsing, an improved Armory and Shop, and a new Hall of Heroes. Discover what is changing and what it means for your account.
All right, adventurers. The old website has served its time. It's taking off its gear, logging out at the inn, and finally getting some rested XP.
We're replacing it with a new home for EVOWOW: a fresh Northrend look, clearer menus, and more useful ways to check on your characters and plan your next adventure. Same community. A much nicer place to hang out between pulls.
A little less clicking, a little more questing
The new pages are easier to browse on your phone as well as your computer. Check the news, open your profile, or look something up while the group waits for that one person who said "two minutes" ten minutes ago. English and Bulgarian are still just a language switch away at the top of the page.
The Armory gets some love, too. Take a closer look at gear, Gear Score, professions, and achievements. Guild pages show more about your members and shared progress, while Arena rankings and team profiles help you keep an eye on the competition. Purely for research, of course. Definitely not because that last loss is still bothering you.
And say hello to the Hall of Heroes, replacing the old Top Players pages. Quests, achievements, PvP, collections—there's more than one way to stand out. Your extremely reasonable mount collection might finally get the recognition it deserves.
Your shopping bag got an upgrade, too
The Shop makes it clearer which items suit your selected character. Before spending points, you can check who gets the item or service, what you're buying, and how much it costs. Even the most dedicated mage should probably leave the plate armour to someone else.
Find the Shop, Donate Points, Character Services, and Transactions under Shopping in your Profile menu after signing in. Your purchase history and service results have their own place, so there's less "wait, what did I just buy?"
Already part of the guild? Read this bit
Keep using your existing account—no new registration required. You'll need to sign in again after the switch, and you may be asked to review and accept the current Rules and Terms. A short reading quest. No escort NPC involved.
If an old password-reset or email-change link stops working, request a fresh one from the website. You'll also find clearer privacy choices and a dedicated place for questions and requests about your personal information.
First time here? Create an account, browse the Wiki, and check the FAQ. If something on the new site looks odd, tell us through Feedback. "Something broke" is a start; which page and what happened gives us a much better chance of defeating it.
Thanks for sticking with us. Have a look around, make yourself at home, and please remember: a website upgrade still won't make standing in the fire a valid raid strategy.
Bonus round: our top 10 TrinityCore highlights
12 April–25 September 2026 · WotLK 3.3.5
Here are our ten picks from TrinityCore's updates during this period, chosen for their impact on players. Availability on EVOWOW depends on the game-server version in use; this list doesn't confirm that every change is already live.
The Black Morass gets a major rework. The dungeon's portal event and boss encounters were reworked. Medivh still needs protecting; apparently "have you tried closing the portal?" isn't a plan.
Karazhan's Opera gets another performance. The Opera event and its encounters were extensively reworked. Bring a raid, not popcorn.
Zul'Aman's bosses get attention. Akil'zon and Hex Lord Malacrass received substantial encounter reworks, including their abilities and supporting creatures. The trolls have been busy.
Magtheridon's fight gets a rework. The battle received a substantial update. Knowing your cube assignment remains an excellent life choice.
Serpentshrine Cavern gets a round of fixes. Updates cover Leotheras, Karathress and his guards, plus water hazards stopping after The Lurker Below dies. One less reason for the water to hold a grudge.
Auchindoun gets some dungeon care. Boss encounters in Auchenai Crypts and Mana-Tombs received updates to their abilities and behaviour. Worth a look on your next Outland trip.
Mage portals and tables keep working when the mage leaves the map. They remain usable if the mage goes offline, too, provided you remain in the same group. The catering service can finally take a break.
Self-casts stop extending your PvP flag timer. Casting spells on yourself no longer unnecessarily keeps that timer running. Looking after yourself isn't picking another fight.
Unfinished rituals stop wasting their cooldown. A ritual that isn't completed no longer leaves its spell on cooldown. Now you just need everyone to actually click.
Overlapping stealth effects behave more consistently. Losing one stealth effect no longer incorrectly removes stealth while another of the same type is still active. Sneaky people may celebrate quietly.